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- Clara.io is a full-featured cloud-based 3D modeling, animation and rendering software tool that runs in your web browser. With Clara.io you can make complex 3D models, create beautiful photorealistic renderings, and share them without installing any software programs.
- The Beta Animation Editor has moved out and is now the default editor within studio. The issue where rigs with nested parts were not working in the new editor should be resolved. Please let me know if you encounter any other issues! Happy animating!
Clara.io is a full-featured cloud-based 3D modeling, animation and rendering software tool that runs in your web browser. With Clara.io you can make complex 3D models, create beautiful photorealistic renderings, and share them without installing any software programs. After months of anticipation, you can now create and publish character animations using the brand new Animation Editor plugin for ROBLOX Studio. This article explains how the plugin works, and what this feature means for ROBLOX. As always, we’re leaving the creative freedom and innovation to you, our builders and developers.
Upgrading the animation editor was an exciting task to undertake with a lot of challenges along the way. I wanted to improve the overall look and user experience of the editor while making it powerful, if not the most powerful plugin in the ROBLOX library.
During my first pass at upgrading the editor I focused on adding features and getting comfortable with the large amount of code that had gone into the feature over multiple years. Ensuring you fully understand someone else’s code can be a daunting task, but it’s essential for optimizing and implementing new features successfully. Once I was confident I finally began to implement new features, some of which included a grid below your character and customizable timeline increments. With these features and many others in place we started to see a huge improvement in the capabilities of the editor.
Animation by “MisterObvious”
During his time as an intern Davidii worked on implementing easing styles. He did a great job establishing the necessary infrastructure required for me to step in and finish the feature. Now any animation can be brought to life with some really neat easing styles.
- Linear (the default)
- Constant (instant)
- Elastic (my favorite, a springy transition)
- Bounce (bounces to the end position)
- Cubic (accelerates / decelerates to end position)
Along with the easing styles mentioned above there are easing types (Out, InOut, In) that allow you to further customize the style of your animation. This gives each style 3 separate variations (excluding linear) for a total of 13 unique tweens. With these new easing styles and types, developers can make top tier animations with…well… ease.
Animation by “OKevinO”
Once the functionality improvements were complete, I began to focus on the user experience of the feature. The animation editor had previously been a bit cumbersome to use and was often criticized for being buggy. Because of its previous reputation I spent an ample amount of time focusing on reliability and usability. Now developers can feel confident using the animation editor for implementing even incredibly complex animations. With a tool that is both easier to use and more powerful than ever before the possibilities for creation have never been better.
So jump in studio and check it out!
-Alex “Rukiryo” Hicks
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Jul 19th, 2014
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- -- Run this in the Command Bar, and change links/modify code to whatever your needs are.
- local ROOT ='CAM_REGULAR'
- {ROOT,'Left Arm'};
- {'Right Arm','Handle'};
- local motors ={}
- for _,v inpairs(links)do
- local obj0,obj1 = obj:findFirstChild(v[1]),obj:findFirstChild(v[2])
- local motor = Instance.new('Motor6D')
- motor.Part1 = obj1
- motor.C0 = obj0.CFrame:toObjectSpace(obj1.CFrame)
- obj0.Anchored = obj0.Name ROOT
- table.insert(motors,motor)
- end
- game.Selection:Set(motors)
Roblox Animation Editor Download Windows 7
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